﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace YFrameWork.RunTime
{
    [CreateAssetMenu(fileName = "MultiLanguageData", menuName = "YGF/Create MultiLanguageData")]
    public class MultiLanguageData : ScriptableObject
    {
        //[System.NonSerialized]
        public List<MultiLanguageUnit> languageUnits = new List<MultiLanguageUnit>();
    }
    [System.Serializable]
    public struct MultiLanguageUnit
    {
        public LanguageCountryType country;
        public List<MultiLanguageUnitArea> value_allAreas;
    }
    [System.Serializable]
    public struct MultiLanguageUnitArea
    {
        public LanguageTextType area;
        public string value;
    }
}